For Smash, the design is primarily based on San Andreas' incarnation from its self titled game. It also comes from the original GTA, as one of three selectable levels, and GTAV, where the state was reimagined. Stage: San Andreas - A fictional US State, and the setting of the game named after it.
The main effect of this one is that the flames last for a while, allowing CJ to corral his enemies to wherever he wants. Charging doesn't effect damage output, it just affects range. Neutral Special/Kirby's Copy Ability: Molotov Cocktail - Hold B to charge, release to throw.Plus, how would it work with food items turned off? His weight would be 100. But I think that'd be overly complicated. It'd be interesting if he had a gimmick where eating made him fatter, and he could work off the weight or get buff. No ammo gimmick either, just pure, unadulterated mayhem.
Not sure what to do with the normals, honestly, but I think you could just have him fight like a normal guy. Gonna give this a revitalization by giving him a mini moveset! For now, no normals, just the five specials. The others could be repped too, but I made this moveset with San Andreas in mind.)
(For this, I am only accounting for content from CJ's own game.